Gaming

An excellent introduction to game creation

Dreams Universe provides tutorials that appear at the corner of the screen, so users can watch the instructions and execute them at the same time.
Dreams Universe provides tutorials that appear at the corner of the screen, so users can watch the instructions and execute them at the same time.

Anything you can imagine, you can create in Dreams Universe, a wildly ambitious game creation tool for the PlayStation 4 game console.

Dreams provides the necessary tools for users to create a game with the PlayStation controller. These built-in tools are extensive and remarkably powerful, covering the key aspects of game design, from the animation to the game logic to the soundtrack.

It is like Minecraft, which lets users build their own game levels, but on steroids if you will.

Back in 2008, developer Media Molecule included in-game level editors in its LittleBigPlanet puzzle platform series of games, spawning a community of creators. But Dreams, which was first shown publicly in 2013, makes game creation its central premise.

A visually stunning opening introduces you to a cute ball of fur - dubbed an imp - which is akin to a mouse cursor that lets you manipulate the game environment.

Not only is this imp used to craft the objects in the game, but it is also used to "possess" a game character, which is then used to play-test what you have just created.

After a while, you get used to this process of creating and testing. But there is quite a learning curve.

The controller, for one thing, is not as intuitive to me as the mouse and keyboard for tasks such as resizing objects, rotating the 3D view and moving them to the desired location. Imagine using Photoshop, but with a controller.

You can also use a pair of the wand-like Move controllers, though I find them more difficult to control.

Media Molecule has done a superb job with its tutorials. They appear in picture-in-picture mode at the corner of the screen, so you can watch the instructions and execute them at the same time.

Dreams also comes with a substantial library of pre-made objects, most of which can be unlocked by going through the numerous tutorials and masterclasses in the game. This library means you do not need to start from scratch for your game.

  • FOR

    • Powerful game creation tool

    • Excellent tutorials

    • Varied and diverse user-created games

  • AGAINST

    • Quality of user-created games is hit and miss

    • Steep learning curve

  • SPECS

    PRICE: $54.90

    GENRE: Sandbox, game creation system

    PLATFORM: PS4 only

  • RATING

    9/10

Besides creating your own game (Dream Shaping), you can also browse and experience games (Dream Surfing) and other assets created by other Dreams users. The latter can be reused and adapted by others in their own creations. Hence, it is perfectly fine if you are interested in only certain aspects of game design, like sculpting 3D objects or creating music.

In fact, some of the most impressive user-created content is not even playable. For instance, there is a 3D recreation of Pelican Town from the simulation role-playing game Stardew Valley, which can be explored, but without the actual game mechanics.

To inspire users and show them the potential of Dreams, Media Molecule has also created its own short game, Art's Dream, using the same tools available to users. It is a two-hour journey through several game genres with amazing visuals and music.

Of course, the majority of the content created by other, presumably amateur, Dreams users is not as polished as Art's Dream. But I still enjoy playing some of these games, such as one that involved guiding a ball through an obstacle course, even if the graphics are rudimentary.

Those who have always been interested in game design will find Dreams Universe an excellent introduction to game creation. For those who lack the time or the inclination, they can still enjoy the diverse user creations.

Join ST's Telegram channel and get the latest breaking news delivered to you.

A version of this article appeared in the print edition of The Straits Times on March 04, 2020, with the headline An excellent introduction to game creation. Subscribe